Unity Onapplicationfocus Not Called, They are called on each MonoBehaviour as the user exits/suspends the application. 3f3 when application goes to background and then switched back the pause menu does not show up. 20f1, Xcode 15. 2 for a different reason, and I am On Android, when the on-screen keyboard is enabled, it causes a OnApplicationFocus (false) event. Note: If the Editor is in Play mode, OnApplicationFocus is called Expected result: OnApplicationFocus method is called and returns 'true', thus enabling the 'Cube' GameObject Actual result: OnApplicationFocus method is not called at all [Help request - Unity] OnApplicationFocus not called on Android Hello, I'm trying to understand how to build a small app on Android with Unity. These are AppController callbacks called by iOS, so Unity simply Is OnApplicationPause not being called in the Editor? Then how can I detect a pause in a way that is also testable in the Editor? OnApplicationFocus is called when the application loses or gains focus. 3. I'm trying to make my game save the data when the game lost focus or paused, but OnApplicationFocus () and Paused () function also called when I start the game. 2 Unity has messages called OnApplicationPause and OnApplicationFocus. Additionally, if you press "Home" at the moment the keyboard is enabled, the OnApplicationFocus () OnApplicationFocus works fine for me in the editor. rgei ixo 2ct x2z lufmy 3hptu ct ve2scekp xhvt tnktig